https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/
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https://tympanus.net/codrops/2026/09/03/from-rays-to-meshes-building-vercels-prism-with-vgpu/

CodropsFrom Rays to Meshes: Building Vercel’s Prism with vgpu | CodropsA look at how Vercel’s vgpu creates a performant prism effect using shaders, geometry, glass, and adaptive rendering.